By Michael Jackson, David Holladay, and Juho Jantunen on 05/12/2025 in Amazon GameLift, Game Development, Games, Industries
Respawn Entertainment recently migrated Apex Legends to Amazon GameLift servers, completing the traffic cutover in just 10 days with no downtime to players.
A core priority for Respawn was to perform technical integration and validation without disrupting development teams or the Apex player base. AWS met that need by partnering with AWS Partner Code Wizards Group and leveraging the Amazon GameLift Migration Acceleration Program to deliver a staged, low-risk, comprehensive migration plan — resulting in one of the largest AWS-led infrastructure transitions ever undertaken for a live service game.

As a live service game, Apex Legends continually evolves — not only in gameplay and content but also in operational quality. With millions of players worldwide, Respawn needed more observability, consistency, and flexibility in their infrastructure. When exploring modern hosting options with AWS and Amazon GameLift, they set three clear goals:
Expand Player Experience
Infrastructure needed to scale to meet player demand spikes during new seasons and events.
Modernize Hosting
Moving from hybrid infrastructure with bare metal to cloud-based would deliver scalable gameplay environments for the global player community.
Maintain Development Velocity
The new solution had to integrate smoothly with Respawn’s existing development, testing, and deployment workflows — without slowing progress.
“Minimizing the disruption for our player population was a critical success factor for the migration. The coordinated effort between Respawn and the Amazon GameLift Servers team made this a reality.”
— Robert LaCruise, Principal Engineer, Online Game Services, Apex Legends
To ensure Amazon GameLift Servers could meet these requirements, Respawn partnered with AWS and Code Wizards Group — a long-standing migration partner in the gaming industry — to conduct a detailed assessment.
Amazon GameLift brings experience from powering popular games like Dead by Daylight, Mortal Kombat 1, and Marvel SNAP, with the ability to scale to 100 million concurrent players.
The teams identified 3 key technical proof-of-concepts:
Main Flow: Smooth matchmaking and server placement for all players.
Zero Downtime Updates: Ability to deploy updates without disruption.
Metrics & Observability: Real-time data to monitor and improve player experience.
“We believe their (AWS) services offer the best overall player facing performance when compared to other alternatives. Additionally, AWS servers are standard for many other FPS titles and we believe our players will see the benefits of this migration globally.”
— Robert LaCruise, Principal Engineer, Online Game Services, Apex Legends
To validate the migration strategy, the teams built and tested multiple new technologies.
The first step was building a “player redirect layer” that could route players to Amazon GameLift Servers without changing the game’s backend logic, avoiding risky changes and unnecessary QA cycles.
Additionally, a Game Server Wrapper was created to leverage the existing game server build without modification while adding observability and logging. Both were developed by Code Wizards Group and were key to the migration.
“We knew that player experience was super important to Respawn and their players. We created the Wrapper and Portal to enable this. The end result was no downtime to the player experience.”
— Stuart Muckley, CEO & Founder, Code Wizards Group
Code Wizards developed a system to automatically move players to upgraded servers after matches end — allowing updates to be deployed without disrupting gameplay.
“Player-facing goals were formalized into our architecture designs… ensuring that zero downtime deployments were a reality from start to finish.”
— Jared Cugno, Head of Engineering, Apex Legends
Monitoring and observability services gave Respawn clear visibility into session health, latency, and server performance — enabling timely detection and resolution of issues.
“We are leveraging the global infrastructure of AWS to continuously optimize server and network performance. We have more options and flexibility on the new infrastructure platform.”
— Robert LaCruise, Principal Engineer, Online Game Services, Apex Legends
After testing and optimization, Respawn now benefits from:
This means Respawn didn’t need to slow development or change pipelines but still got better tools — without sacrificing speed.

Figure 1: The “Portal” translation layer redirects traffic from existing backend to Amazon GameLift Servers.
After the assessment phase, Respawn proceeded with region-by-region traffic cutover, starting with the smallest regions to minimize impact and build confidence gradually.
AWS provided:
Before cutover, teams:
During migration, they continuously monitored:
Thanks to automation and real-time alerts, teams were ready to rollback if needed. But in reality, the process went smoothly with no downtime throughout the 10 days.
Respawn shared initial results in last month’s update with the community and continues to monitor and optimize player experience.
The migration of Apex Legends to Amazon GameLift Servers demonstrates what’s achievable when infrastructure modernization is player-centered.
Backed by AWS and Code Wizards Group, Respawn executed a large-scale migration in record time without disrupting gameplay or development pipelines.
“The migration team were put through their paces several times… They did it well, and I’m looking forward to seeing what the future holds.”
— Jared Cugno, Head of Engineering, Apex Legends

Michael Jackson:
Michael Jackson is the Global Business Development Director for Amazon GameLift Services, focused on game server and game streaming solutions at Amazon. He has experience in managed hosting and cloud technology designed specifically for the gaming industry. Michael has helped some of the world’s most creative studios modernize infrastructure, reduce operational risk, and deploy at global scale.

David Holladay:
David Holladay is the Head of Game Product Marketing at AWS.

Juho Jantunen:
Juho Jantunen is a Global Principal Solutions Architect on the AWS for Games team, specializing in game server hosting and backend solutions. He has experience in the gaming industry and cloud technology, and has built and operated game backends on AWS for multiple titles with millions of players.